Matajuegos is starting a new chapter. In this video, we tell you all about it.
David: How does an almost inactive Latin American blog about videogames and culture transform itself into a professional indie studio that develops 4 games simultaneously during a global pandemic? I have no idea, but we’ve done it.
Today, Matajuegos turns 5. It never occurred to us, back in 2016 when we started the blog, to try to imagine what half a decade of sustained videogame criticism and analysis from a social, artistic, and Latin American perspective would look like. Much less what it’d be like to reach such a round and neat number in the middle of the most overwhelming global crisis of our generation (knock on wood).
A new game presented by Matajuegos is coming! Onda verde 2020 is the sequel to Onda verde, the game we released in 2018 in support of the 8A march for the right to safe, legal, and free abortions.
In just a few days, the Argentine Senate is going to debate this fundamental right again (in a context in which looking for alternatives to marching physically is more important than ever before) and we want to participate of that day with the release of our game.
We need your help!
The game is going to represent a multitudinous march for the right to choose, and we need virtual protesters. Go to the link above and send us a 100×100 pixels PNG image with transparent background. I can by a drawing of yourself marching or a made up character.
Share this call for submissions with your friends and in social media with the hashtag #OndaVerdeJuego!
We talk to Paolo Pedercini (Molleindustria) about his “Invisible Cities” games and his arcade/gallery project LIKELIKE. We also discuss Porko’s peculiar VHStanciero, a hacked version of the Argentine board game El Estanciero to be played alongside a custom VHS tape.
We talk about game curation, politics, economics, artgames, SimCity, the Anthropocene, Monolpoly, and the only real video games.
We talk to Laura Michet about Feral Vector, wrestling, potential Where the Water Tastes Like Wine ripoffs, indie games curation, amateur IF design, Laura’s Six Months, shifting societal norms, Glitch City, olden times rivalries, fish people, working on massive projects, horror, and food.
What does it mean for a videogame to have a Latin American identity? Does it have to be set in the Caribbean? Is it enough if you put Mexican sombreros in a level somewhere? Shouldn’t we be making “universal” games (like they do in the US)? In this video, we explore some of the common confusions in the search for a Latinx videogame identity, and we point out what videogames can learn from magical realism and other art movements.
This is our first English-language episode! We talk to Laura Michet about Pathologic 2, Where the Water Tastes Like Wine, Twine games, horror games, Argentina’s King of Meat, and how food is gross. We also discuss Porko’s nightmarish Midnight Snack.