Archive

This Month

28/01/22 - Announcing the Matajuegos Ltd. co-op

March 2021

15/03/21 - An Illustrious Lustrum

December 2020

19/12/20 - Onda verde 2020

March 2020

15/03/20 - Fourth Year and Quarantine

January 2020

22/01/20 - En busca de Porko #8.5 – The Landlord’s Game

January 2020

08/01/20 - En busca de Porko 8 – VHStanciero (with Paolo Pedercini)

September 2019

11/09/19 - En busca de Porko #5.5 – The Renaissance of Manners

September 2019

04/09/19 - Towards an Aesthetic of Latin American Videogames

August 2019

28/08/19 - En busca de Porko #5 – Midnight Snack (with Laura Michet)

July 2019

31/07/19 - Matajueguitos #1 – Everyday Life

May 2019

02/05/19 - Make games for Latin America

April 2019

04/04/19 - Game Workers Unite Argentina: Labor organization in the videogames industry

March 2019

15/03/19 - I Came, I Saw, I Killed Games

September 2018

12/09/18 - Onda Verde: Postpartum

September 2018

12/09/18 - Onda Verde: Annexes (Negative Response and Memes)

July 2018

30/07/18 - Onda verde

May 2018

09/05/18 - I have no audio and I must scream

April 2018

23/04/18 - Workers of the Videogames, Unite!

March 2018

24/03/18 - Prestige is for People With Money

15/03/18 - Those Who Are About to Kill Games Salute You

January 2018

31/01/18 - Getting Over It with David Marchand

June 2017

14/06/17 - Windows, borders and defamiliarization in Daniel Linssen’s games

June 2017

09/06/17 - Arc Symphony: Building Our Identity One JRPG at a Time

April 2017

28/04/17 - Which is the industry we want?

March 2017

31/03/17 - Interview with Paolo Pedercini (Part 4 of 4)

30/03/17 - Interview with Paolo Pedercini (Part 3 of 4)

29/03/17 - Interview with Paolo Pedercini (Part 2 of 4)

28/03/17 - Interview with Paolo Pedercini (Part 1 of 4)

15/03/17 - One year killing games

February 2017

14/02/17 - Ladykiller in a Bind: Revindicating Kink

January 2017

11/01/17 - PSA: About GDC and the ways of exclusion

04/01/17 - The Real Escapist Was Houdini: Molleindustria and Games for Facing Reality

November 2016

11/11/16 - All Mechanics Convey Meaning

November 2016

09/11/16 - Cibele: Making Videogames Using the Body

September 2016

28/09/16 - Okhlos: Freedom in the Time of the Angry Mob

21/09/16 - Bashing the Language

August 2016

29/08/16 - We know the devil

July 2016

22/07/16 - Minimal input games and the exploration of juice

15/07/16 - (Don’t) Bury Your Gays

June 2016

30/06/16 - It’s just a story, it’s a matter of taste

22/06/16 - Asdfasd

08/06/16 - Vernacular

01/06/16 - DOBOTONE: One Console to Rule Them All

May 2016

24/05/16 - Games as Art: Introduction to the Death of a Debate

17/05/16 - PSA: On Being a Woman and Making Videogames

03/05/16 - We Call It the Videogame Industry

April 2016

26/04/16 - Love in the Time of BBS

19/04/16 - Don’t Look Back

05/04/16 - Corporate Climber

March 2016

29/03/16 - Undertale and the Power of Empathy

22/03/16 - Don’t Call it Art, Don’t Call Me an Artist

15/03/16 - Coming Out Simulator 2014

15/03/16 - A Friendship in Four Colors

15/03/16 - Ides of March