A few weeks ago, alongside my fellow Matajueguian, Pablo F. Quarta, and several other people, I participated in a panel held during the first edition of Meet the Devs 2016 about the current state of the videogames industry here in Argentina. I was struck by the thought that someone would think me capable of talking about the industry, since I’ve (almost deliberately) never been a part of it.

In the past, I studied film. In the manifestos by different filmmakers and in the other theoretical texts I read, the difference between industrial and independent cinema was always latent or explicit. We see this same confrontation in animated film, comics, music, and other art. There’s always this idea in the background that independence means independence from the industry, and that it promotes a more authorial product, not one designed for popular taste but rather one that takes risks, either formally or in its content. Continue reading We Call It the Videogame Industry →