All posts by David T. Marchand

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About David T. Marchand

Author of several games and interactive stories. Twine 2’s Spanish language translator. Enthusiast for games shorter than 5 minutes.

Onda verde 2020

The game is out! Play it here:

Below is the original post:

A new game presented by Matajuegos is coming! Onda verde 2020 is the sequel to Onda verde, the game we released in 2018 in support of the 8A march for the right to safe, legal, and free abortions.

In just a few days, the Argentine Senate is going to debate this fundamental right again (in a context in which looking for alternatives to marching physically is more important than ever before) and we want to participate of that day with the release of our game.

We need your help!

The game is going to represent a multitudinous march for the right to choose, and we need virtual protesters. Go to the link above and send us a 100×100 pixels PNG image with transparent background. I can by a drawing of yourself marching or a made up character.

Share this call for submissions with your friends and in social media with the hashtag #OndaVerdeJuego!

We hope to see you there!

En busca de Porko #8.5 – The Landlord’s Game

Episode 8.5

We talk to Paolo Pedercini about game curation, game-adjacent art, game hacks, Paolo’s Nova Alea, turism, Atmosfear, and the history of Monopoly.

Where to listen to En busca de Porko?

Notes

Continue reading En busca de Porko #8.5 – The Landlord’s Game

En busca de Porko 8 – VHStanciero (with Paolo Pedercini)

Episode 8

We talk to Paolo Pedercini (Molleindustria) about his “Invisible Cities” games and his arcade/gallery project LIKELIKE. We also discuss Porko’s peculiar VHStanciero, a hacked version of the Argentine board game El Estanciero to be played alongside a custom VHS tape.

We talk about game curation, politics, economics, artgames, SimCity, the Anthropocene, Monolpoly, and the only real video games.

Where to listen to En busca de Porko?

Notes

Continue reading En busca de Porko 8 – VHStanciero (with Paolo Pedercini)

En busca de Porko #5.5 – The Renaissance of Manners

We talk to Laura Michet about Feral Vector, wrestling, potential Where the Water Tastes Like Wine ripoffs, indie games curation, amateur IF design, Laura’s Six Months, shifting societal norms, Glitch City, olden times rivalries, fish people, working on massive projects, horror, and food.

Where to listen to En busca de Porko?

Episode notes

Continue reading En busca de Porko #5.5 – The Renaissance of Manners

Towards an Aesthetic of Latin American Videogames

What does it mean for a videogame to have a Latin American identity? Does it have to be set in the Caribbean? Is it enough if you put Mexican sombreros in a level somewhere? Shouldn’t we be making “universal” games (like they do in the US)? In this video, we explore some of the common confusions in the search for a Latinx videogame identity, and we point out what videogames can learn from magical realism and other art movements.

Transcription

Continue reading Towards an Aesthetic of Latin American Videogames

En busca de Porko #5 – Midnight Snack (with Laura Michet)

Episode 5

This is our first English-language episode! We talk to Laura Michet about Pathologic 2, Where the Water Tastes Like Wine, Twine games, horror games, Argentina’s King of Meat, and how food is gross. We also discuss Porko’s nightmarish Midnight Snack.

Where to listen to En busca de Porko?

Episode notes

Continue reading En busca de Porko #5 – Midnight Snack (with Laura Michet)

Game Workers Unite Argentina: Labor organization in the videogames industry

We announced that we were going to start publishing videos and this is the first one. It’s about bad labor practices in the videogames industry, and the need for workers to confront them by organizing. It also doubles as a semi-official announcement for GWU Argentina, a new project started by some people here at Matajuegos, and ideally maintained and continued by many of you ?

Continue reading Game Workers Unite Argentina: Labor organization in the videogames industry