We talk to Paolo Pedercini (Molleindustria) about his “Invisible Cities” games and his arcade/gallery project LIKELIKE. We also discuss Porko’s peculiar VHStanciero, a hacked version of the Argentine board game El Estanciero to be played alongside a custom VHS tape.
We talk about game curation, politics, economics, artgames, SimCity, the Anthropocene, Monolpoly, and the only real video games.
We talk to Laura Michet about Feral Vector, wrestling, potential Where the Water Tastes Like Wine ripoffs, indie games curation, amateur IF design, Laura’s Six Months, shifting societal norms, Glitch City, olden times rivalries, fish people, working on massive projects, horror, and food.
What does it mean for a videogame to have a Latin American identity? Does it have to be set in the Caribbean? Is it enough if you put Mexican sombreros in a level somewhere? Shouldn’t we be making “universal” games (like they do in the US)? In this video, we explore some of the common confusions in the search for a Latinx videogame identity, and we point out what videogames can learn from magical realism and other art movements.
This is our first English-language episode! We talk to Laura Michet about Pathologic 2, Where the Water Tastes Like Wine, Twine games, horror games, Argentina’s King of Meat, and how food is gross. We also discuss Porko’s nightmarish Midnight Snack.
There are many common arguments against Latin American devs making games for their regional audience. They don’t tend to be false, but they do omit certain truths in order to appear much more solid than they really are. In this video, we explore some of those arguments and their shortcomings, and offer alternative some perspectives on the issue.
We announced that we were going to start publishing videos and this is the first one. It’s about bad labor practices in the videogames industry, and the need for workers to confront them by organizing. It also doubles as a semi-official announcement for GWU Argentina, a new project started by some people here at Matajuegos, and ideally maintained and continued by many of you ?
For those of you who are new here, hi, my name is David, I’m the creator of Onda verde—a videogame that came out last month—and I wanted to tell you a little about the experience of making and releasing it.