Matajuegos is starting a new chapter. In this video, we tell you all about it.
David: How does an almost inactive Latin American blog about videogames and culture transform itself into a professional indie studio that develops 4 games simultaneously during a global pandemic? I have no idea, but we’ve done it.
Today, Matajuegos turns 5. It never occurred to us, back in 2016 when we started the blog, to try to imagine what half a decade of sustained videogame criticism and analysis from a social, artistic, and Latin American perspective would look like. Much less what it’d be like to reach such a round and neat number in the middle of the most overwhelming global crisis of our generation (knock on wood).
Matajuegos is now two years old. It’s been two years of miraculously keeping up our output frequency. There is always at least one person in the Matajuegos crew with some spare time to compensate for the others’ absences. Today I write this, tomorrow you translate that… It gets harder every day, because, to put it bluntly, Continue reading Those Who Are About to Kill Games Salute You→
In August of last year, Matajuegos sat to chat with Paolo Pedercini (of Molleindustria) about videogames and art and politics, resulting in a conversation we divided in four parts. We already published the first, second, and third ones. This is the fourth and last one, where we talk about Paolo’s youth, his first experiences playing videogames and analyzing them critically, the evolution of his political thought, and the stupidity of bees.
Santiago Franzani: So, about you. Did you grow up playing games, is it something that is part of yourself?
In August of last year, Matajuegos sat to chat with Paolo Pedercini (of Molleindustria) about videogames and art and politics, resulting in a conversation we divided in four parts. We already published the first, second, and fourth ones. This is the third one, where we talk about the industry, the indie side, experimentation, and representation of broken systems.
Santiago Franzani: Do you make any difference between if you are indie or if you are industry, or there is something that you can say that, OK, this is the opposite, or you can gather all together to think the same way?
In August of last year, Matajuegos sat to chat with Paolo Pedercini (of Molleindustria) about videogames and art and politics, resulting in a conversation we divided in four parts. We already published the first, third, and fourth ones. This is the second one, where we talk about metaphors for tactical media, and the kind of audience it can reach.
Santiago Franzani: You use the term “propaganda” when describing your games sometimes, or “contra-propaganda”. Could you explain the role of propaganda in your projects, what does it mean?
Paolo Pedercini: I think I was talking about it last night. I mentioned propaganda because I started a party which was not a mainstream party at all, it was like five percent representation type of party. So the first game was made as part of a promotion for Continue reading Interview with Paolo Pedercini (Part 2 of 4)→
We at Matajuegos already translated texts of his, wrote about his project Molleindustria of subversive games, and have admired his work for years, so we asked him if he had a few hours to sit with us and talk about videogames and art and politics.
The resulting conversation was transcribed, cut, and divided in four parts. We already released the second, third, and fourth ones. This is the first one, where we talk about the origin of Molleindustria, its changes over time, and the importance of expressive systems.
Santiago Franzani: What’s the origin, what’s the meaning of “soft industry” (molle industria) actually?
Exactly one year ago we started Matajuegos, this weird games critique blog in two languages. Since then, we posted more than forty articles on the relationship between games and empathy, art, mythology, gender, society, sex.