What does it mean for a videogame to have a Latin American identity? Does it have to be set in the Caribbean? Is it enough if you put Mexican sombreros in a level somewhere? Shouldn’t we be making “universal” games (like they do in the US)? In this video, we explore some of the common confusions in the search for a Latinx videogame identity, and we point out what videogames can learn from magical realism and other art movements.
We’re releaseing Matajueguitos, a space for highlighting the small, weird, personal and/or experimental games that aren’t usually talked about in bigger media.
Video transcriptionContinue reading Matajueguitos #1 – Everyday Life
There are many common arguments against Latin American devs making games for their regional audience. They don’t tend to be false, but they do omit certain truths in order to appear much more solid than they really are. In this video, we explore some of those arguments and their shortcomings, and offer alternative some perspectives on the issue.Continue reading Make games for Latin America
We announced that we were going to start publishing videos and this is the first one. It’s about bad labor practices in the videogames industry, and the need for workers to confront them by organizing. It also doubles as a semi-official announcement for GWU Argentina, a new project started by some people here at Matajuegos, and ideally maintained and continued by many of you ?Continue reading Game Workers Unite Argentina: Labor organization in the videogames industry
A lot of people detest spoilers. When you’re in no hurry to watch a certain movie, but you know you have to go see it because if anybody tells you how it ends you’re not gonna to be able to enjoy it. Or when a new season of a show you like just came out on Netflix, and you have to tread carefully on social media. Bear in mind that you can save this video, buy the game, try it out for as long as you want and then come back if you feel like it. My accent’s not gonna get any better, but I’ll still be here. Continue reading Getting Over It with David Marchand
An ancient conception of the individual (strange to us today) helps us understand what freedom is and where it comes from, while all the juxtaposed elements of this equation present themselves to us in a recent videogame.
Videogame: Okhlos (Coffee Powered Machine, 2016)
Podcast: Democracia ateniense by Linterna de Diógenes (March 17th, 2013)
Voice: Bernardo Souvirón Continue reading Okhlos: Freedom in the Time of the Angry Mob