In August of last year, Paolo Pedercini came to Buenos Aires to give a talk and a workshop at Media Party 2016, a free conference about the “future of media”, with special attention to advances in tech.
We at Matajuegos already translated texts of his, wrote about his project Molleindustria of subversive games, and have admired his work for years, so we asked him if he had a few hours to sit with us and talk about videogames and art and politics.
The resulting conversation was transcribed, cut, and divided in four parts. We already released the second, third, and fourth ones. This is the first one, where we talk about the origin of Molleindustria, its changes over time, and the importance of expressive systems.
Santiago Franzani: What’s the origin, what’s the meaning of “soft industry” (molle industria) actually?
Paolo Pedercini: The title was like a reference to the industrialization or post-Fordization of the industry. Continue reading Interview with Paolo Pedercini (Part 1 of 4) →